The Thursday Game 1/10/19 – Zombies Gone Wild
Recap of January 10 in the year of our Lord 2019 –
Happy New Year! – We left in quite a state before the holiday break. We had just finished an epic fight and were bloodied. A few undead were still running about the dungeon. There was no time for resting. As we begin, the Ranger appears with her new pet panther Woeby. Poor cat has no idea what he is in for.
We explore the rooms to the west and find one skeleton in a northern room and one in a southern room. They are both still turned and running against the far wall. The northern one is quickly dispatched by the Monk and the Warlock. The southern takes many hits and is finally killed by the Paladin.
An extended discussion: The DM reveals that these enemies had the Undead Fortitude trait. Definition: If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. This is annoying and we should remember it for the future so we can fire up the radiant damage spells.
The Warlock sends his kitty familiar into the far west room to investigate. Kitty enters a small vestibule and passes through a subsequent door. Through kitty’s eyes, the Warlock sees at least twelve creatures. At this point, the party decides to rest with members taking a long or short one as desired.
Upon entering the room, the party finds itself in a chapel with three drakes and a Priest of Orcus at a far altar. The congregation consists of five skeletons and two zombies. Your Cleric does her now familiar rush into the room to turn undead and five skeletons are affected. The Warlock shatters and kills two skeletons. The Ranger declares the Priest of Orcus to be her mortal enemy. Her arrow flies true and hits him for twenty-four. The Warlock blasts the priest for twenty-seven points. In an impressive move, the Monk throws a javelin to kill the priest, turns and finishes a drake. The five turned skeletons fall to the floor with the death of the Priest of Orcus. Paladin smites a drake with a critical hit and a kill. One of the zombies succumbs to the fey Spirit Guardians that have been swirling around the Cleric. The Monk kills the last drake.
Truly, Pelor and Bahamut blessed our dice tonight! Perhaps even the Raven Queen looked favorably upon our destruction of the Orcus cultists who defy death’s permanence? Loot consists of a Mace with a Ram’s Head, the symbol of Orcus. We will take some time to discern the nature of this item as it may be evil. There are 240 gold pieces. The priest also has a scroll case. Within it, is a note from Kalarel directing the priest to explore this dwarven fortress and locate the artifacts of Durgaden, raise an army of dwarves and march them to the north by night for an assault.
The DM pronounces that we have reached level 6. Collectively, we decide to change to milestone levels for simplicity sake. Because of his crazy moves casually killing the priest and then a drake, the DM rewards the Monk with inspiration. As we have recently rested, we will press on.
Respectfully submitted,
Marigold Underbite, Cleric – May Pelor light your way!