Wheels Are Turning

The Thursday game, recapping 11/12/20 – OOC: The lizard is now channeling the spirit of the Warlock since he lost his head (literally) in the last session. Still trapped in the deadly room behind the man with the mask of stars, in desperation we turn to Keshma. The dao pledged to help us fight Acererak with three wishes when we […]

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I Hate It Here

The Thursday game, recapping 10/29/20 – The Warlock identifies the loot from Nepaka’s tomb. The scepter can be used to destroy a construct of Nepaka and the necklace is a Necklace of Fireball with eight beads. Heading east from the gargoyle room, we enter a hall that ends in a familiar green devil face with its mouth open. Looking in […]

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Moving to the West Side

The Saturday game, recapping 10/24/20 -We are at A Pair of Black Antlers Tavern where four minotaurs are battling undead. South of them, two bone devils and three merregon observe. Unseen by them, we prepare a surprise opening salvo against the undead; therefore, forming an unlikely alliance with the minotaurs. From the roof of the tavern, the Archer kills one […]

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We Make a Lot of Friends Along the Way

The Saturday game, recapping 10/10/20 – From where we arrived in eastern Elturel, we begin to explore. Our eventual goal is the High Hall fortification in the west where we hope to find the whereabouts of Zariel, either to convince her or vanquish her, and break the contract binding the city to Avernus. Hearing explosions in the east, we hurry […]

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Did We Just Get Loot?

The Thursday game, recapping 10/15/20 – As we stand among minotaur bones, a tolling sound comes from the east. In a room that once held an undead minotaur, a passage leads east, turns north, and ends in a room. A large grandfather’s clock stands on the north wall. A pendulum swings back and forth; a fist-sized jewel attached to its […]

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Mirror and Maze

The Thursday game, recapping 10/1/20 – After clearing this level of the tomb, we head back to the central chamber. Below us , a loud mechanical sound rumbles from a dark pit in the middle of this room. Around the shaft, four pedestals stand to the north, east, south, west. On each is a statue of a four-armed gargoyle facing […]

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Library Research with a Side of Massive Betrayals

The Saturday game, recapping 9/26/20 – The party heads out of Waterdeep on the way to Candlekeep. In the town of Worm’s Crossing, someone grabs the Archer’s bag and runs away. While we chase them, someone magically yanks the shield* from the Cleric. The Cleric and Paladin catch the culprit and begin to question him. He replies, “They made me […]

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Maybe Listen to Obo’laka Next Time?

Avoiding traps, we climb up a rope and come out the devil statue’s mouth and double back to the fiend room. When the Monk pulls the lever in the wall, gusts of wind blow through the room; as we are on the two balconies, we are not affected. The fiend’s clenched fist opens to reveal the final two crystal eyeballs […]

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A Pocket Full of Eyeballs

The Thursday game, recap of August the 27th – We start in the fiend statue room. Heading east, the crawlway opens into a small room with an exit north. Feeling like this is a relatively safe place, we take a long rest. The crawlway north turns west opening into a large rectangular room with murals of humanoids on the walls. […]

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